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<a href="#pub-types">Public 类型</a> &#124;
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-static-methods">静态 Public 成员函数</a> &#124;
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<div class="title">pcl::gpu::people::FaceDetector类 参考</div>  </div>
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Public 类型</h2></td></tr>
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typedef boost::shared_ptr&lt; <a class="el" href="classpcl_1_1gpu_1_1people_1_1_face_detector.html">FaceDetector</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>Ptr</b></td></tr>
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Public 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_face_detector.html#a779cf496034ffcde4df5b7d4ae871992">FaceDetector</a> (int cols, int rows)</td></tr>
<tr class="memdesc:a779cf496034ffcde4df5b7d4ae871992"><td class="mdescLeft">&#160;</td><td class="mdescRight">This is the constructor <br /></td></tr>
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NCVStatus&#160;</td><td class="memItemRight" valign="bottom"><b>loadFromXML2</b> (const std::string &amp;filename, <a class="el" href="struct_haar_classifier_cascade_descriptor.html">HaarClassifierCascadeDescriptor</a> &amp;haar, std::vector&lt; <a class="el" href="struct_haar_stage64.html">HaarStage64</a> &gt; &amp;haar_stages, std::vector&lt; <a class="el" href="struct_haar_classifier_node128.html">HaarClassifierNode128</a> &gt; &amp;haarClassifierNodes, std::vector&lt; <a class="el" href="struct_haar_feature64.html">HaarFeature64</a> &gt; &amp;haar_features)</td></tr>
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NCVStatus&#160;</td><td class="memItemRight" valign="bottom"><b>ncvHaarLoadFromFile_host</b> (const std::string &amp;filename, <a class="el" href="struct_haar_classifier_cascade_descriptor.html">HaarClassifierCascadeDescriptor</a> &amp;haar, <a class="el" href="class_n_c_v_vector.html">NCVVector</a>&lt; <a class="el" href="struct_haar_stage64.html">HaarStage64</a> &gt; &amp;h_haar_stages, <a class="el" href="class_n_c_v_vector.html">NCVVector</a>&lt; <a class="el" href="struct_haar_classifier_node128.html">HaarClassifierNode128</a> &gt; &amp;h_haar_nodes, <a class="el" href="class_n_c_v_vector.html">NCVVector</a>&lt; <a class="el" href="struct_haar_feature64.html">HaarFeature64</a> &gt; &amp;h_haar_features)</td></tr>
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NCVStatus&#160;</td><td class="memItemRight" valign="bottom"><b>ncvHaarGetClassifierSize</b> (const std::string &amp;filename, Ncv32u &amp;numStages, Ncv32u &amp;numNodes, Ncv32u &amp;numFeatures)</td></tr>
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NCVStatus&#160;</td><td class="memItemRight" valign="bottom"><b>NCVprocess</b> (<a class="el" href="classpcl_1_1_point_cloud.html">pcl::PointCloud</a>&lt; <a class="el" href="structpcl_1_1_r_g_b.html">pcl::RGB</a> &gt; &amp;cloud_in, <a class="el" href="classpcl_1_1_point_cloud.html">pcl::PointCloud</a>&lt; <a class="el" href="structpcl_1_1_intensity32u.html">pcl::Intensity32u</a> &gt; &amp;cloud_out, <a class="el" href="struct_haar_classifier_cascade_descriptor.html">HaarClassifierCascadeDescriptor</a> &amp;haar, <a class="el" href="class_n_c_v_vector.html">NCVVector</a>&lt; <a class="el" href="struct_haar_stage64.html">HaarStage64</a> &gt; &amp;d_haar_stages, <a class="el" href="class_n_c_v_vector.html">NCVVector</a>&lt; <a class="el" href="struct_haar_classifier_node128.html">HaarClassifierNode128</a> &gt; &amp;d_haar_nodes, <a class="el" href="class_n_c_v_vector.html">NCVVector</a>&lt; <a class="el" href="struct_haar_feature64.html">HaarFeature64</a> &gt; &amp;d_haar_features, <a class="el" href="class_n_c_v_vector.html">NCVVector</a>&lt; <a class="el" href="struct_haar_stage64.html">HaarStage64</a> &gt; &amp;h_haar_stages, <a class="el" href="class_i_n_c_v_mem_allocator.html">INCVMemAllocator</a> &amp;gpu_allocator, <a class="el" href="class_i_n_c_v_mem_allocator.html">INCVMemAllocator</a> &amp;cpu_allocator, cudaDeviceProp &amp;device_properties, Ncv32u width=640, Ncv32u height=480, NcvBool bFilterRects=false, NcvBool bLargestFace=true)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>configure</b> (std::string cascade_file_name)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_face_detector.html#a5f64db88d969415b599772291c5918ba">process</a> (<a class="el" href="classpcl_1_1_point_cloud.html">pcl::PointCloud</a>&lt; <a class="el" href="structpcl_1_1_r_g_b.html">pcl::RGB</a> &gt; &amp;cloud, <a class="el" href="classpcl_1_1_point_cloud.html">pcl::PointCloud</a>&lt; <a class="el" href="structpcl_1_1_intensity32u.html">pcl::Intensity32u</a> &gt; &amp;cloud_out)</td></tr>
<tr class="memdesc:a5f64db88d969415b599772291c5918ba"><td class="mdescLeft">&#160;</td><td class="mdescRight">Process step, this wraps the Nvidia code <br /></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_face_detector.html#a7a4d823bf4a4a395ef61375f43bfa6f1">setLargestObject</a> (bool largest_object)</td></tr>
<tr class="memdesc:a7a4d823bf4a4a395ef61375f43bfa6f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">largest object sets return configuration <br /></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>getLargestObject</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_face_detector.html#a8228ee7a8a114cf9e55d23b92fa61c47">setDeviceId</a> (int id)</td></tr>
<tr class="memdesc:a8228ee7a8a114cf9e55d23b92fa61c47"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the cuda GPU to use <br /></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>getCols</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setCols</b> (int cols)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>getRows</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setRows</b> (int rows)</td></tr>
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std::string&#160;</td><td class="memItemRight" valign="bottom"><b>getCascadeFileName</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setCascadeFileName</b> (std::string cascadeFileName)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_face_detector.html#a05ca3288b13afa260177c85161e7ef1b">getDeviceId</a> ()</td></tr>
<tr class="memdesc:a05ca3288b13afa260177c85161e7ef1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the cuda GPU device id in use <br /></td></tr>
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静态 Public 成员函数</h2></td></tr>
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static NCVStatus&#160;</td><td class="memItemRight" valign="bottom"><b>loadFromNVBIN</b> (const std::string &amp;filename, <a class="el" href="struct_haar_classifier_cascade_descriptor.html">HaarClassifierCascadeDescriptor</a> &amp;haar, std::vector&lt; <a class="el" href="struct_haar_stage64.html">HaarStage64</a> &gt; &amp;haar_stages, std::vector&lt; <a class="el" href="struct_haar_classifier_node128.html">HaarClassifierNode128</a> &gt; &amp;haarClassifierNodes, std::vector&lt; <a class="el" href="struct_haar_feature64.html">HaarFeature64</a> &gt; &amp;haar_features)</td></tr>
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Private 属性</h2></td></tr>
<tr class="memitem:a9af0597190cb673bcf9f3716ffd828fb"><td class="memItemLeft" align="right" valign="top"><a id="a9af0597190cb673bcf9f3716ffd828fb"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>largest_object_</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_face_detector.html#a629a58aeb1fe00a48e44d3fd9377625f">filter_rects_</a></td></tr>
<tr class="memdesc:a629a58aeb1fe00a48e44d3fd9377625f"><td class="mdescLeft">&#160;</td><td class="mdescRight">only give back largest object <br /></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_face_detector.html#a01907e18dd77020bcaa995bb75b8ed43">cuda_dev_id_</a></td></tr>
<tr class="memdesc:a01907e18dd77020bcaa995bb75b8ed43"><td class="mdescLeft">&#160;</td><td class="mdescRight">rectangular filter <br /></td></tr>
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cudaDeviceProp&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpcl_1_1gpu_1_1people_1_1_face_detector.html#aeb167805d6331786ecc54404306de889">cuda_dev_prop_</a></td></tr>
<tr class="memdesc:aeb167805d6331786ecc54404306de889"><td class="mdescLeft">&#160;</td><td class="mdescRight">indicates which GPU to use for this <br /></td></tr>
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std::string&#160;</td><td class="memItemRight" valign="bottom"><b>cascade_file_name_</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>rows_</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>cols_</b></td></tr>
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<a class="el" href="struct_haar_classifier_cascade_descriptor.html">HaarClassifierCascadeDescriptor</a>&#160;</td><td class="memItemRight" valign="bottom"><b>haar_clas_casc_descr_</b></td></tr>
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